Neala Graham

Blind, Cranky, Fighty type

Description:

Attributes

Strength 4 (Strong Arms)
Dexterity 4 (Lightning Reflexes)
Stamina 3

Charisma 3
Manipulation 2
Appearance 3

Perception 2
Intelligence 2
Wits 2

Abilities

Alertness 2
Athletics 1
Awareness 2
Brawl 4 (Boxing)
Empathy 1
Intimidation 3
Streetwise 1
Subterfuge 1

Drive 1
Etiquette 3
Larceny 2
Melee 1
Stealth 1
Survival 1

Academics 1
Investigation 1
Occult 2
Politics 1

Lore (Setite) 1
Advantages

Disciplines
Potence 2 (adds dice to all Str rolls, spend a blood to get auto success(es) for a scene)
Presence 2
Serpentis 3
(1 unlike Dominate, eyes must be visible (p.152))
(2 penalties halved so: +1 diff in melee and otherwise, +1 die to opponents, no ranged at all)
(3 1 bp 1 wp, Soak diff 5 with Stamina, squeeze through openings, Appearance 1 and obviously inhuman, +1 die bite damage (to Str +2 after grapple)

Backgrounds
Generation 3
Resources 2
Domain 1

Virtues
Conscience 1
Self-Control 3
Courage 5

Humanity 5
Willpower 5

Blood Pool
Max: 13
1/ turn

Merits
Acute Sense (Hearing)
Acute Sense (Smell)
Calm Heart (+2 dice to resist frenzy)

Flaws
Blind
Infamous Sire
Heartless (Benjamin Graham has her heart) (-2 difficulty to resist frenzy)

Bio:

Embraced in 1900 by Benjamin Graham and trained along the path of the warrior. In 1923 they joined the Camarilla and were essentially guards for the prince and city. In the late 1930s Neala left Benjamin’s side and rapidly fell from her path before going into torpor in the San Fransisco area. She has recently woken up and begun re-training all of her former abilities.

Neala Graham

Secondhand Monsters robosnake Carridwynn